Rules at a glance:
This LARP uses a point-based system. Each player starts with 5 HP at Level 1. With each level gained, players receive an additional 2 HP, up to a maximum of Level 12 with 24 HP. Players level up at least once after each event.
Here's how the point system works:
Each limb hit counts as one point, while a chest hit counts as two points. Intentional head hits are strictly prohibited; doing so will result in disqualification and prevent leveling up from the event. Only foam weapons are allowed, and they must be inspected by a Game Master upon arrival.
Rules of Magica:
The magic in this world is categorized into two types: Divine and Arcane. Divine Magic is primarily supportive, including abilities like healing and shielding. This form of magic is typically used by Warpriests. Arcane Magic is offensive, encompassing elemental magics like Fireball or Lightning Bolt, commonly wielded by Mages. Magic usage involves rolling a large D20 to determine success or failure.
Spellcasting rules are as follows:
At Level 1, players receive one spell, which can be used once per game. With each level-up, players can either acquire an additional spell or increase their existing spell's level. As a spell's level increases, its Difficulty Rating (DR) goes up by 2.